THE SHACK
Online BattleTech

The Campaign

Dynamic, with combats raging from small skirmishes to full planetary assaults, the Shack offers a simple, direct, login and play environment for BattleTech players. Using the MegaMek engine, we aim at clear and concise information flow for all MekWars/MegaMek players, both old and new.

Guides

MekWars Interface
MegaMek Interface

Links

BattleTech Official Website
Other MekWars Servers

Rules

To keep information always easy and up-to-date, all the Shack rules are found on the forums. Here is a direct link to the rules area, and below to the specific parts:


Luck

For easy of reference we also put the basic rules of the server below.

 

Army Composition

Shack has three simple rules rules for army composition: Stair Step, Commanders and maximum Artillery.

AeroTech operations follow no rules at all.

By Support Units we mean Infantry, Infantry Carriers (like Trucks and Hover APCs), pure Artillery (Mobile Long Toms, Snipers), Coolant Trucks, Mobile HQs and Aerotech brought for ground battles.

 

Stair Step - Armies must have no weight gaps between units of the same type. i.e.: If you bring 1 Assault and 1 Light 'Mech, you must also have a Medium and Heavy. Support Units are exempt from this rule and don't count towards total number of units.


 

Commanders - Set one commander per four units in your army, not counting Support Units and VTOL. Commanders are always the units in the heaviest weight classes, no matter whether they are mech or vehicle. VTOLs and Support Units may not be selected as commanders.


 

Maximum Onboard Artillery and VTOLs - A maximum of one onboard artillery equiped unit and one VTOL per full four units may be fielded in an army. There is no limitation to offboard deployed artillery, but they must be configured for a distace of 306 hexes (18 Mapsheets).


 

Examples

Units in italics are legal to be chosen as commanders, if they are in block, they must be selected as commanders in the example.


Army #1 - AS7-D (A), TDR-5SS (H), WHM-6R (H) mechs and four J. Edgars Hovertanks (L); legal army with eight units, so commanders, one of which must be the Atlas.


Army #2 - BNC-5S (A), MAD-3R (H), DV-6M (M) mechs and Partisan Tank (A), SRM Carrier (H), Goblin Medium Tank; legal army with less than 8 units, so only one commander, which can be either the Partisan or the Banshee.


Army #3 - AS7-D (A), MAD-3R (H), WSP-1A (L), STG-3R (L) mechs and two Goblin Mediums tanks (M); this army is ILLEGAL, as it misses one medium mech.


Army #4 - Mobile Long Tom (A), Manticore (H), Goblin (M), Goblin (M) and a Coolant Truck; the army is legal but may have no commanders, making it impossible to field in operations. This is because two of its units (Long Tom and Coolant Truck) aer support units and so do not count toward unit quantity.


Army #5 - WSP-1A, WSP-1A, STG-3R, STG-3R, Mobile Long Tom (A), Sniper (M); the army is legal as long as one of the artillery tubes deploys off-board. It has only one commander which must be one of the non-support units.

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