THE SHACK
Online BattleTech

The Campaign

Dynamic, with combats raging from small skirmishes to full planetary assaults, the Shack offers a simple, direct, login and play environment for BattleTech players. Using the MegaMek engine, we aim at clear and concise information flow for all MekWars/MegaMek players, both old and new.

Guides

MekWars Interface
MegaMek Interface

Links

BattleTech Official Website
Other MekWars Servers

The Age of War

Psychological Warfare

That is a question I try to never ask myself... what passes through the mind of those I´m shooting at? Their families? Bills? Some long lost love? A cat?
- some unknown MechWarrior

Situation
All over the Lyran Border
2512


With the McAllisters ruling the Draconis Combine, an age of relative peace ensued. Though the Combine commanders began a new campaign for conquest, it employed gradual, subtle attacks and psychology as much as it did military hardware.

GAME SETUP

The Combine player attacks the Lyran front of a Lyran invaded Combine planet. Both players should try to bring their best pilots, as that will strongly affect their Morale.

Attacker
The attacker brings one Mech lance of any mixed weights and at least 4000 BV, he has the right for a 10% BV advantage.

Defender
The defending player has a Mech lance of at least 3600 BV.

Special Rules

This battle makes use of Forced Withdrawal and Morale rules as the soldiers are under extreme stress and tired, coming both from revolutions on their respective realms. The Combine soldiers, under McAllister, make use of this to try and rout the defending forces of the Lyrans, and are better prepared for the fight. The Lyrans apply a -2 penalty to their morale rolls. On this battle Morale rolls are called for anytime a unit is under Forced Withdrawal conditions, in order to avoid the forced retreat.


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