The Campaign
Dynamic, with combats raging from small skirmishes to full planetary assaults, the Shack offers a simple, direct, login and play environment for BattleTech players. Using the MegaMek engine, we aim at clear and concise information flow for all MekWars/MegaMek players, both old and new.Guides
MekWars InterfaceMegaMek Interface
Links
BattleTech Official WebsiteOther MekWars Servers
The Main Menu
Here's an example of the main menu on windows.
At the top, you can see what version of MegaMek you're running. In this case, it's a development version late in the 0.28 dev cycle.
Host a New Game letīs you start a game as host. People will be able to connect to you using the option below when they start MegaMek on their computers. The versions must be exactly the same.
With Connect to a Game you will be able to join a game hosted by another player. You need to know the hostīs IP adress or server name, as well as Port to be able to login.
Host a Scenario is similar to hosting a new game, except you will first be prompted to select a scenario file. You may change camo or choose whether a player or the Computer (Bot) will be playing on of the teams.
Connect as a Bot is similar to connecting as a player, except that the AI opponent will control all that player's units in battle.
Load a Saved Game will prompt you for a game save file. The player loading a game hosts it, and then other players connect using their old names. Every turn, the game is automatically saved to "autosave.sav" so you can recover from crashes. You can manually save the game at any time with the "/save" command.
The Map Editor button, launches the map editor, of course. You will have to restart MegaMek when you are done using the editor.
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