THE SHACK
Online BattleTech

The Campaign

Dynamic, with combats raging from small skirmishes to full planetary assaults, the Shack offers a simple, direct, login and play environment for BattleTech players. Using the MegaMek engine, we aim at clear and concise information flow for all MekWars/MegaMek players, both old and new.

Guides

MekWars Interface
MegaMek Interface

Links

BattleTech Official Website
Other MekWars Servers

End of Game

There are three ways to end a game:


Last One Standing - When at an End Phase only one Team/Player has units on the field, MegaMek automatically acknowledges it as winner, finishing the game.

Victory Conditions (Preset) - If the game settings for Victory Conditions were turned on before the game, MegaMek checks at the End Phase whether those conditions where acchieved by any given Player/Team and informs the players. When a Team/Player has completed the minimum number of conditions necessary, the game is over.

Surrender/Mutual Agreement upon non-coded Victory Conditions - Players may also force game resolution if one of them surrenders or non-coded victory conditions are acchieved. Once the winner is agreed upon, one of the winning side players write on the chat area the command /victory. All losing players must then acknowledge their defeat through the /defeat command. Players must just hit Done until the End Phase comes to see results.


[Hint] If playing a scenario where units must flee to win, be careful to acknowledge victory before the last unit flees the field, or MegaMek will automatically consider the team with units on the field as winner.


The last screen will show which units where fully destroyed and which could be used as salvage, it also offers the possibility for players to save their armies as they were at the end of the battle in a MUL file (MegaMek Unit List). This enables players to run small campaigns as those files can be automatically loaded for other games. An easier way though to keep track of your hangar is to join one of the many MekWars campaigns.


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